// is an experimental, first-person, interpretive data visualization Unity/WebGL game prototype about the US prison system.
// is explorable game architecture generated from data scraped Jan 2019 at http://www.prisonstudies.org.
// is a capstone project for adadevelopersacademy cohort 10, seattle, unceded duwamish territory.
Controls: arrows/WASD + spacebar to jump. Esc to toggle the captured cursor.
Sorry, not optimized for mobile.
The graph represents the US prison rate, 1980-2016.
The height (y-axis) of the red cloud represents the highest global prison rate (besides the US) in the year of the player's current position on the graph.
The red boxes are emitted onto the ramp at the height of the cloud.
© 2019 Sammi-Jo Lee
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